The Mine

Pit Nine, the massive mine is the stronghold of the Union. Before the Crash some of the local workers were collaborating in the dark to unionize to fight against the harsh working conditions. When the Crash hit this existing cabal managed to gain control over the mine. These men and women eventually formed the core for the Union of the Five Fingers. Now most people live on the houses and hovels on the slopes of the giant hole. Work is still done in the mine, mostly by hand. The giant crane has become inoperable and is now the seat of the important and powerful.



Pit Nine offers a place to recruit, a market and 4 special locations.

The convoy The Pioneers may be unlocked at this location.

The Crane
Success: Continue below. (Surrender Option) "Enough talk."
 * Approach the control center.
 * "Let us through. We have important business."
 * Failure: Area closed.
 * Let [Rare+ Union] speak to the guards.
 * Accept. Fight Union Enemy. Enemy goes first.
 * (Union Enemy killed)
 * Gain [13-22] Batteries. Area closed.
 * (Surrender Option) "Why do you fight the Union?"
 * Join their side.
 * Gain 4 Altruists.
 * Fight Union Elite. Enemy goes first.
 * Fight map is 3x3. You start with a Dedicated Miner. Union Elite does not surrender (stalled at 1 HP until they ran out of cards).
 * Let [Rare+ Bandit] teach them sabotage.
 * Gain [4-6] Altruists, Batteries, Food, and Equipment(?). Unlock The Pioneers. Area closed.
 * Let [Rare+ Raj Guard] teach them tactics.
 * Gain [4-6] Altruists, 2 Food and 2 Luxury items. Unlock The Pioneers. Area closed.
 * Leave. Area closed.
 * Continue the fight.
 * Lose 3 Altruists. Go to (Union Enemy killed).
 * (Surrender Option) "Surrender, and we'll bring you in alive."
 * Lose 3 Altruists. Go to (Union Enemy killed).
 * Decline. Area closed.
 * "We have news of a hidden mine. Lots of tools! (unknown how to unlock)"
 * Continue
 * Wait
 * Gain 2 Equipment and Batteries


 * Hang around. Area closed.
 * Return. Area remains open.

The Gallows

 * Talk to the locals.
 * Gain [2-3] Scholars. Area closed.


 * Hire help.
 * Hire the merc. (Cost 40 Batteries)
 * Go to "Hire Rico."
 * Drink with the merc. (Cost: 1 Battery) (Requires: [8-15] Altruist)
 * Hire Rico. (Cost 30 Batteries)
 * Gain Hardened Veteran and x6 Rare/Common Union followers. Area closed.
 * Encourage him to resist.
 * Gain [4-6] Altruists. Area closed.
 * Leave. Area closed.
 * Leave. Area closed.


 * Return. Area remains open.

The Slopes
Let [Rare+ Blue Devil] haggle. (Cost: 6 Food)
 * Sell some of your food.
 * Trade. (Cost: 10 Food)
 * Gain 15 batteries. Area closed.
 * Leave. Area closed.


 * Hang out.
 * Gain [4-6] Hope. Area closed.

Success: Gain x2 Rare Scion followers. Area closed.
 * Recruit followers.
 * Convince them.
 * Failure: Leave. Area closed.
 * Preach salvation. (Requires: [4-9] Believer)
 * Attack. Fight Union Enemy. You go first.
 * Gain x2 Legendary/Rare Feral followers. Area closed.
 * Leave. Area closed.
 * Leave. Area closed.


 * Return. Area remains open.

The Works
Success: Gain [6-15] Batteries. Area closed. Success: Gain [12-25] Batteries. Area closed.
 * Ask for work.
 * Send some followers to work.
 * Failure: 2 followers wounded. Area closed.
 * Send a lot of followers to work. (Requires: 50 Followers)
 * Failure: 2 followers wounded. Area closed.

Failure B: You may also fail without losing 5 batteries. Area closed. Success A: Gain [13-24] batteries. Area closed. Success B: Go to "Fight Beast Enemy."
 * Sneak in.
 * Failure A: Lose 5 batteries. Area closed.


 * Have [Rare+ Bandit] sneak you in.
 * Fight Beast Enemy. You go first.
 * Gain 2 Equipment and [13-24] Batteries. Area closed.


 * Return. Area remains open.