Neru Khan

Neru Khan, also called the Spaceport, is a milestone location.

Amenities

 * Recruit followers
 * Market
 * Heal x5

Control Center

 * Enter the merchant area.
 * Look for work. (Requires sigil from the Soft Market)
 * Accept.
 * The quest node Machinists waiting for package is added to the next map. Area closed.
 * Decline.
 * Return. Area remains open.


 * Visit the casino
 * Place a small bet. (10 Batteries)
 * Win.
 * Get Batteries (10-30). Area closed.
 * Lose.
 * Area closed.
 * Place a big bet. (20 Batteries)
 * Win.
 * Lose.
 * Area closed.
 * Return. Area remains open.


 * Return. Area remains open.

Container City

 * Explore the area.
 * +2-3 Scholars. Area closed.


 * Pray to the gods.
 * +4-6 Believers, +4 Hope. Area closed.


 * Recruit followers.
 * Preach of the machine god. (Requires: 15 Believer)
 * Gain a Legendary group of Zealot followers (3).
 * Leave. Area closed.
 * Explain your journey.
 * Succeed: Gain 1 Legendary group of Zealots (3).
 * Fail: Area closed.


 * Return.

Hard Market

 * Hire help.
 * Hire them. (Cost: 40 Batteries)
 * Gain 1 Common group of Deserters (2), 1 Rare group of Deserters (1), and 1 Rare or Legendary group of Survivors (3).
 * Leave. Area closed.
 * Decline. Area closed.


 * Shop for rare equipment.
 * Purchase unknown. (Cost: 12 Batteries)
 * Gain 1 equipment of rare quality. Area closed.
 * Decline. Area closed.


 * Return. Area remains open.

Soft Market

 * Visit the slave area.
 * Purchase. (Cost: 15 Batteries)
 * +2 Altruists, +3 Raj Guard Followers
 * Sell followers. (Cost: 5 followers)
 * -6 Hope, 1 Common stack of Batteries, 1 Common food item. Gain the status.
 * Leave.
 * Return.


 * Shop for food.
 * Buy some food. (Cost: 10 Batteries)
 * Buy a lot. (Cost: 20 Batteries)
 * Gain 2 food items. Area closed.
 * Return.


 * Look for work.
 * Accept. (Requires: 50 followers)
 * Gain 2 Common food items.
 * Hear them out.
 * Accept.
 * -3-4 Altruist. chance to fight a group of guards (Leper Alchemist), then earn 1 Rare Battery loot and a sigil (grants access to the Control Center).
 * Leave. Area closed.
 * Decline.
 * Warn the food trader.
 * Gain 1 loot. Area closed.
 * Decline.
 * Leave. Area closed.


 * Return. Area remains open.