Attributes

Attributes are the various numeric values present in the game. They can be found on the Convoy, the Prophet, on Units (such as Followers) or on Cards.

Convoy Attributes

 * Batteries
 * The currency used to purchase, barter and level up.


 * Followers
 * The number of living followers in your convoy (while visible in your convoy, dead followers do not count toward your population).


 * Hope
 * Used to travel and increased by sharing Luxury items. Travelling to a neighboring node expends 5 Hope.


 * Food
 * Used to travel and increased by finding or buying food. Travelling to a neighboring node expends 10 Food.

Prophet Attributes

 * Health
 * The maximum amount of hitpoints the prophet can have.


 * Hitpoints
 * If this falls to 0, the game is over. Can be increased by resting. Is decreased through damage and events.


 * Level
 * The overall power of the Prophet. Can be increased if the requisite amount of Experience is earned and the needed Batteries are spent.


 * Experience
 * Acquired through combat and needed to increase the Prophet’s Level.


 * Starting Armor
 * The amount of Armor the Prophet starts combat with. Starting Armor is gained from Equipment.


 * Armor
 * Temporary protection from damage. When taking damage, this is reduced before hitpoints are affected.


 * Focus
 * Used to destroy cards from the leader deck. Focus is primarily gained when levelling up, but can also be learned from teachers.


 * Energy
 * Resource spent to play cards in combat. It replenishes every turn.


 * Energy Cells
 * Maximum Energy available each turn in combat. Starts at 3 for the first player and 4 for the second player. Each player’s limit increases by 1 at the start of each subsequent turn, up to 10 Cells.

Card Attributes

 * Energy Cost
 * The cost in Energy required to play this card.


 * Damage
 * Only applicable to Attack cards: The amount of damage this card deals. Can be increased through other effects.


 * Strength
 * Only applicable to Unit cards: The amount of Strength this unit enters battle with. Can be modified through various effects.


 * Life
 * Only applicable to Unit cards: The amount of Life this unit enters battle with. Can be modified through various effects.

Unit Attributes

 * Life
 * The maximum amount of Lifepoints of a unit.


 * Lifepoints
 * If Lifepoints are reduced to 0, the unit is destroyed.


 * Strength
 * The amount of damage a unit does when it attacks a target.