Knight of the Flame

The Knight of the Flame is a boss. It protects the Shiram Monastery. Its powers are
 * Cull The Strong - At the start of your turn: Destroy the follower with the highest attack. (Permanent)
 * Legendary Foe - At the start of combat: Add a piece of legendary equipment to the rewards.

Strategy
Knight of the Flame one can be exploited pretty good. Most of its convoy cards have low attack stats for its ability to destroy your units, so play as few as possible from your own to eliminate only his first few units. Prepare your convoy deck accordingly. Once its convoy deck is reduced to 1 card, and you have no unit on the battlefield, his one unit drawn ans played last turn will always be the one destroyed. Once his deck is empty, he will loose 2hp each turn, until he kills himself.