Custom Game

Custom Game is a game mode in .

This game mode is initially locked; to unlock it, finish (not win) 3 games.

The player is free to choose any Convoy, Class, and difficulty that they prefer. The key attraction of Custom Game though are the mutators, of which up to 4 can be selected before starting a new run.

Unless otherwise specified, unlocks can be acquired in this mode.

=List of possible mutators=
 * Affluent - Your journey starts with +200 batteries.
 * Cornucopia - Your journey starts with +200 food.
 * Unwavering - Your journey starts with +200 hope.
 * Quartz - Blessed followers don't take a wound, instead they lose their blessing.
 * Sleepy - Exhausted followers do not deal retaliation damage when attacked.
 * Glass - Followers destroyed in combat are permanently lost.
 * Diamond - Followers destroyed in combat do not take wounds. Followers are more expensive and less common to compensate.
 * Lead - Followers and constructs can no longer move.
 * Magic - At the end of each turn: All followers have their health reset to their maximum.
 * Cramped - You always bring all followers in your convoy into combat.
 * Spite - At the end of a turn: If the enemy has more units, increase active leader's Energy Cells by 1.
 * Battery - Combat starts with 10 Energy Cells but they are not completely refilled each turn, instead you gain only 5 Energy.
 * Flicker - Combat starts with 1 Energy Cell.
 * Compassion - When a follower or construct is destroyed: its leader takes 1 damage. Enemies have more health to compensate.
 * Tank - Your prophet starts with much more health but can no longer rest at camps.
 * Iron - Your prophet has reduced health but damage taken during combat does not persist.
 * Fog - All routes are unexplored.
 * Cycle - Scrapping a card draws a card from the other deck instead.
 * Sparking - Scrapping a card regains 1 Energy instead.
 * Reshuffle - Scrapping a card discards all other cards in that hand, and draws a new one for each.
 * Bastion - Units can only attack the enemy leader if there's at least one empty row on the enemy grid.
 * Chased - You can not travel towards nodes that lay behind you.
 * Sloth - In combat your prophet acts second by default.