Keywords

Keywords are a series of modifiers in  related to specific effects that a follower or construct may have.

The following text is lifted from the in-game rule book.

=Trigger Keywords= These keywords are present on unit cards and describe effects that are triggered when certain conditions are met.


 * Fury
 * The effects of this card are triggered when the unit is played onto the battlefield.


 * Incite
 * The effects of this unit are triggered whenever its owner plays a leader card.


 * Revenge
 * The effects of this unit are triggered when the unit is destroyed.

=Effect Keywords= These keywords describe effects caused by cards.


 * Blackout
 * A unit affected by blackout loses all keywords, card text and applied status effects.


 * Pull
 * Move unit to the front of its row and move any other affected units in this row one step backwards.


 * Push
 * Move unit to the back of its row and move any other affected units in this row one step forward.


 * Stun
 * A stunned unit loses the Stun status instead of refreshing at the start of their next turn. While stunned a unit does not deal damage in retaliation.

=Follower Keywords= These keywords are special abilities of followers and other units.


 * Barrier
 * The next time this unit would take damage remove the Barrier instead.


 * Blast
 * When attacking: Deal 1 damage to all the target's neighbors. This unit can target empty tiles.


 * Brawl
 * When this unit enters battle in a frontline position: It fights the first target in the opposing row.


 * Charge
 * Unit can attack or move immediately after entering battle.


 * Cover
 * The unit immediately behind a frontline unit with Cover can attack unobstructed.


 * First Strike
 * When attacking with enough damage to kill the target, the first strike unit doesn't suffer retaliation damage.


 * Overwhelming
 * When attacking an enemy unit, all damage beyond the target's health rolls over to the next unit in the row, or the leader if no unit is present.


 * Poison
 * Destroys followers damaged by this unit.


 * Rage
 * If unit attacks and destroys its target follower, refresh rage unit.


 * Robust
 * If unit would be killed through damage and can be moved back one tile, it will be moved and healed back up to 1 health instead.


 * Shielded
 * Unit cannot be targeted by enemy leader cards.


 * Sniper
 * Unit can attack, even if it is not in a frontline position.


 * Stealth
 * Unit can't be attacked by enemy units and can attack all enemy units regardless of position. Lasts until this unit takes damage.

(Stealth cancels out Taunt)


 * Stoic
 * This unit does not take a wound when it is destroyed.


 * Strain
 * When this unit's effect triggers, it suffers -0/-1.


 * Taunt
 * Unit becomes the exclusive target for enemy attacks as long as it's in a frontline position.


 * Token
 * This unit was generated in combat and is not a permanent follower in its leader's convoy.

=Targeting Keywords= These keywords describe how and what an effect targets on the battlefield.


 * Target
 * A target is anything on the battlefield: A leader, a follower, a construct, or an obstacle.


 * Unit
 * A unit specifically refers to a follower or construct.


 * Tile
 * This refers to an individual slot on the battlefield, whether someone or something is placed within it or not.


 * Row
 * A row is the horizontal line of tiles on one side of the battlefield.


 * Column
 * A column is the vertical line of battlefield tiles.


 * Neighboring Tiles
 * The up to four tiles to the top, bottom, left and right of a tile are considered its neighbors.


 * Surrounding Tiles
 * The up to eight tiles to the sides and diagonals of a tile are considered its surrounding tiles.