Status effects

Status Effects are passive or triggered effects on the Prophet or enemy leaders. Unlike Powers, they do not have an Energy cost and require no action from the player to activate. They can stem from various sources:
 * Gear items grant status effects to the Prophet as long as they are equipped. Those effects have a limited number of uses per combat that increases based on an item’s level and have a white icon.


 * While Tools are normally limited to active powers, some also grant or, which are not technically status effects but function similarly.


 * Luxury items grant temporary effects to the Prophet when consumed. Those effects only last during the next combat, and only one can be active at a time. Those effects are typically triggered once at the start of combat and have a fuchsia icon.


 * Scenario modifiers can be applied to either leader based on story events and choices, for example if one side manages to ambush the other. Those effects have a yellow icon.


 * Enemies can have status effects by default, especially bosses. These can vary according to the Difficulty setting. Some have a number of uses or last a certain number of turns, while others are permanent. Those effects have a white or blue icon, the latter indicating that the effect is unique to that enemy.

Cannibal
Information forthcoming.

Slaver


Slaver is a special, permanent status effect that can be gained from story events and which blocks your Altruist mindset. While you may still receive +Altruist rewards, your score will no longer increase. The usual icon is replaced by crossed chains to represent this. In addition, some choices will no longer appear in story events (unlike locked choices for which you don’t meet the prerequisites, these are completely removed from view).